FFS, RBS and KoF : various questions - Forums Forum Jump: Please select one: -------------------- Private Messages User Control Panel Who's Online Search Forums Forums Home -------------------- Discussion Groups-- Fighting Game Discussion-- General Discussion-- Strategy & TacticsThe Dojo-- Tournament Results-- Tournaments & Events-- Evolution 2002 Suggestions & Discussion-- Evolution 2002 Player Hookup & LogisticsShoryuken Media Studios-- Fan Art Gallery-- Fan Fiction Library-- Image MishmashApex-- APEX Questions and Feedback-- Atlantic North: Discussion & Matchmaking-- Atlantic South: Discussion & Matchmaking-- Midwest: Discussion & Matchmaking-- Northwest: Discussion & Matchmaking-- Pac-North: Discussion & Matchmaking-- Pac-South: Discussion & Matchmaking-- Southwest: Discussion & MatchmakingTalkback Forum-- Domination 101Administration-- Headlines-- Suggestions and Feedback • Show a Printable Version • Email This Page to Someone! • Receive updates to this thread • Forums > Discussion Groups > Fighting Game Discussion > FFS, RBS and KoF : various questions AuthorThread CHAZumaru in Bulzome we trust Posts: 697 Registered: Oct 2000 Location: check under the bed Posted: 01:16:2002 04:12 PM I have a few questions, snk pros: KoF'98: how do you use Saisyu effectively ? Fatal Fury Special: I'm not really good against one good Andy player and I use either Kim or Duck; could you help me ? Actually is Andy any good IYO or does the guy just rock (I have an average level)? Real Bout Special : What is Dark Blue Mary's P power move ? Also, if I am correct, only Dark Tung keeps his S power move: isn't it so ? Are the Dark chars better than their 'regular' counterparts IYO ? Thanks for your opinion ! IP: Logged FINAL SHOWDOWN Plays as hayato Posts: 784 Registered: Sep 2001 Location: No longer part of mid-west....................... Posted: 01:16:2002 04:27 PM well i play as saisyu sometimes....basicly i guess a easy little tactic would just be like standing HP,foward lp, qcb,hcf+p...easy damaging...also you could just do a little low jump before it for extra damage..hcb+k goes over sweeps and its a top down attack....his dp+k has block anamations...unfortantly to this day i cant seem to use it effectivly. i dunno sorry i dont have any strats for him really....i dont play as him enough to give strats. IP: Logged Josh-TheFunkDOC iSketch Scrub Posts: 694 Registered: Jun 2001 Location: Nowhere, Ohio Posted: 01:16:2002 07:53 PM Fatal Fury Special: Andy's a shoto...play him in close (Duck, in particular, is great for this as he lives on fighting up close) since his DP has a bit of startup time and his normals aren't really that good. If you play with the line-switch feature, use that, as it takes away his shoto game. IMO, Andy is a pretty darned good character, but that's probably just because I like to pretend the line-switch doesn't exist. =P With the line-switch I can see him being low-tier since, like I said, he doesn't have much going for him besides fireball and DP. Sure, the elbow rush is good, but that's mostly it...not a whole hell of a lot compared to just about any other fireball character in the game. Real Bout Special: IIRC, EX Mary and Tung are horrible. Andy and Billy I'm not sure about, sorry. Josh the FunkDOC Last edited by Josh-TheFunkDOC on 01:16:2002 at 07:57 PM IP: Logged el_diablo Da French Masta Posts: 433 Registered: May 2001 Location: Paris, France Posted: 01:17:2002 01:30 AM Real Bout Special: well, only EX Tung sucks. Ex Mary is decent, Ex Andy is pretty good, and Ex Billy is Billy(yep that's a good explanation when u know how good is Billy). now as if they are better than their normal counterparts..... well, u can't play them the same way. but one thing is sure. Normal Tung is better than Ex Tung. IP: Logged sykocrashaa The psycho energy torpedo Posts: 1039 Registered: Jan 2001 Location: Toronto, Canada Posted: 01:17:2002 01:44 AM Andy is pretty darn good in FFS in my opinion... his kuhadan (charge db, uf+k) is great anti-air, it has amazing air to air priority... plus if it is blocked its hard for the opponent to punish. His zaieiken (charge db, f+p) is another great move. It is fast, does solid damage, and has no lag if its blocked. His fireball execution is slow, and shouldn't be abused or anything, but its still a good move to have for long range battle purposes. His shoryudan is bit slow to execute also, but remember that it has a big invincibility frames in the beginning. His choreppadan requires a charge, but it does huge damage and priority is pretty good. He's probably one of top five in the game, but Kim pretty much rules this game... he has great priority on his normals and has unargueably the best DM in the entire game (has zero startup lag, and I think its only DM in this game that can be comboed). IP: Logged el_diablo Da French Masta Posts: 433 Registered: May 2001 Location: Paris, France Posted: 01:17:2002 02:04 AM well.... i think Duck rulez this game, not Kim. huge DM range, DM can be used as a Kara DM, he rulez in the air, decent ground game, excellent close range game...... Duck rulez this game. IP: Logged Josh-TheFunkDOC iSketch Scrub Posts: 694 Registered: Jun 2001 Location: Nowhere, Ohio Posted: 01:17:2002 03:45 AM quote: Originally posted by sykocrashaa his kuhadan (charge db, uf+k) is great anti-air, it has amazing air to air priority... plus if it is blocked its hard for the opponent to punish. As for being hard to punish, it depends. Sometimes you land right next to the guy and get your ass thrown...it's too risky a move to use IMO. And while it does have great priority, Andy already has the best anti-air move in the game (the DP), which doesn't require a charge. So the kuhadan is pretty much obsolete. quote: His zaieiken (charge db, f+p) is another great move. It is fast, does solid damage, and has no lag if its blocked. No disagreement there. quote: His fireball execution is slow, and shouldn't be abused or anything, but its still a good move to have for long range battle purposes. The big problem with his fireball is that he can't do *that* much with it since he doesn't have many good normals to buffer into the FB. Geese and Axel are examples of characters who can do a lot with their fireballs due to their great bufferable normal moves. quote: His shoryudan is bit slow to execute also, but remember that it has a big invincibility frames in the beginning.p Yeah, his DP has start-up time, but remember that the same is true for everyone else...Terry, Joe, Duck, etc. As an anti-air it's the best one in the game; start-up time doesn't mean much since everyone in this game jumps like Dhalsim. quote: His choreppadan requires a charge, but it does huge damage and priority is pretty good. Again, no disagreement here. But note that it CAN be comboed. quote: He's probably one of top five in the game, but Kim pretty much rules this game... he has great priority on his normals and has unargueably the best DM in the entire game (has zero startup lag, and I think its only DM in this game that can be comboed). OK...first off, from my experience, Andy definitely ain't top 5 material. IMO four characters really stand out: Duck, Geese, Laurence, and Billy. And since I'm feeling like it and I love this game, I'll explain my opinions. Duck: el_diablo listed some of Duck's major strengths; I'd like to add that both his jumping kicks make great crossups, that he has way too many combos and they're too easy (eg. Crouching Ax3or4 -> QCB+B), and that he has a really good infinite. Geese: He has one of the game's best fireballs (single reppuken), great ground normals (both crouching kicks, both far standing kicks, far standing C, and crouching C for anti-air), and of course the counters. And if you play without the line-switch, then his air fireball becomes a very, very good move. Laurence: CvS2 Yamazaki on crack. And no, that's not an exaggeration. His far standing D is very similar to Yama's far standing roundhouse, except that it is a bit slower but reaches across half the screen. His slide can be punished only if done really close to the enemy...great move. In the air, D is great when close and C is great from afar. The Bloody Spin does 2 hits of block damage and is unpunishable. However, my favorite thing about him has to be his low punches. They both are exactly the same (except for the obvious differences between a jab and a fierce)...very much like Athena's crouching fierce except with more range. And both of them are bufferable...crouching A -> A sword stab and crouching C -> C sword stab both will always combo regardless of the distance between you and your enemy. And the former combo is always unpunishable, while the latter is unpunishable only when done from the maximum range of the crouching C. Billy: Like Laurence, a god of poking. Can do walk-up jabs like Rolento, except it's even worse since his standing jab reaches half the screen. His pole vault is easily hit by an anti-air special move, but characters who don't have one of those can't do much about it. His crouching B is one of the longest-ranged low B's in the game, and pretty quick. Both his crouching punches, like Laurence's, have the same animation and are probably his best moves. Crouching A is just used for general poking, and crouching C can always be buffered into cB,F+A for free block damage or a combo when done up close. If I had to name a top 5, I would pick Kim as #5 behind those four; he's not dominating like you say, but a very good character. I still think there are other characters better than Andy; Terry and Krauser, to name two right off the top of my head. As for DM's, there are others besides Kim's that can be comboed. I already mentioned Andy's; I know Geese can combo his, and I *think* Terry can too. Josh the FunkDOC IP: Logged psx2000 THE WHOLE FUCKEN SHOW B5 Platinum Benefactor Evolution 2002 Platinum Benefactor Posts: 6526 Registered: Jul 2000 Location: TEAM HAMASMUV Posted: 01:17:2002 10:05 AM This thread is being moved to general discussion. IP: Logged sykocrashaa The psycho energy torpedo Posts: 1039 Registered: Jan 2001 Location: Toronto, Canada Posted: 01:17:2002 12:16 PM quote: Originally posted by Josh-TheFunkDOC As for being hard to punish, it depends. Sometimes you land right next to the guy and get your ass thrown...it's too risky a move to use IMO. And while it does have great priority, Andy already has the best anti-air move in the game (the DP), which doesn't require a charge. So the kuhadan is pretty much obsolete. [B] No disagreement there. [B] The big problem with his fireball is that he can't do *that* much with it since he doesn't have many good normals to buffer into the FB. Geese and Axel are examples of characters who can do a lot with their fireballs due to their great bufferable normal moves. [B] Yeah, his DP has start-up time, but remember that the same is true for everyone else...Terry, Joe, Duck, etc. As an anti-air it's the best one in the game; start-up time doesn't mean much since everyone in this game jumps like Dhalsim. [B] Again, no disagreement here. But note that it CAN be comboed. [B] OK...first off, from my experience, Andy definitely ain't top 5 material. IMO four characters really stand out: Duck, Geese, Laurence, and Billy. And since I'm feeling like it and I love this game, I'll explain my opinions. Duck: el_diablo listed some of Duck's major strengths; I'd like to add that both his jumping kicks make great crossups, that he has way too many combos and they're too easy (eg. Crouching Ax3or4 -> QCB+B), and that he has a really good infinite. Geese: He has one of the game's best fireballs (single reppuken), great ground normals (both crouching kicks, both far standing kicks, far standing C, and crouching C for anti-air), and of course the counters. And if you play without the line-switch, then his air fireball becomes a very, very good move. Laurence: CvS2 Yamazaki on crack. And no, that's not an exaggeration. His far standing D is very similar to Yama's far standing roundhouse, except that it is a bit slower but reaches across half the screen. His slide can be punished only if done really close to the enemy...great move. In the air, D is great when close and C is great from afar. The Bloody Spin does 2 hits of block damage and is unpunishable. However, my favorite thing about him has to be his low punches. They both are exactly the same (except for the obvious differences between a jab and a fierce)...very much like Athena's crouching fierce except with more range. And both of them are bufferable...crouching A -> A sword stab and crouching C -> C sword stab both will always combo regardless of the distance between you and your enemy. And the former combo is always unpunishable, while the latter is unpunishable only when done from the maximum range of the crouching C. Billy: Like Laurence, a god of poking. Can do walk-up jabs like Rolento, except it's even worse since his standing jab reaches half the screen. His pole vault is easily hit by an anti-air special move, but characters who don't have one of those can't do much about it. His crouching B is one of the longest-ranged low B's in the game, and pretty quick. Both his crouching punches, like Laurence's, have the same animation and are probably his best moves. Crouching A is just used for general poking, and crouching C can always be buffered into cB,F+A for free block damage or a combo when done up close. If I had to name a top 5, I would pick Kim as #5 behind those four; he's not dominating like you say, but a very good character. I still think there are other characters better than Andy; Terry and Krauser, to name two right off the top of my head. As for DM's, there are others besides Kim's that can be comboed. I already mentioned Andy's; I know Geese can combo his, and I *think* Terry can too. Josh the FunkDOC Hmm I guess I've never used Duck King that well... I should give him bit more of a try in the future yeah I think I've heard somewhere that Andy's DM can be comboed from crouching LKx2 or 3, but I wasn't sure about that, so I didn't put it. I know for a fact that it works in KOF 94/95 though... also, I think its possible to combo Geese's raging storm and Laurence's bloody flash too, but I just find that nearly impossible with their command motion I'm not sure about power geyser because of its startup time, but I'll give it a try. I think though, by far Kim has DM that is most easiest to combo... also Kim I think has the only TOD combo in this game. Geese is my second best character in this game. His normals rock in this game, and his reppuken/shippuken are quick to execute and very good moves. Too bad his raging storm isn't that great... but oh well, I guess all DM's are like that in this game, getting stuffed easily. Billy I know is king of pokes (in most of the games he's in matter of fact), and Krauser rocks in this game as well (powerful, high priority normals, and fast executing blitz balls) Hey, it's great that we can get a conversation going about FFS It's one of my favourite games of all time, I have to say. IP: Logged CHAZumaru in Bulzome we trust Posts: 697 Registered: Oct 2000 Location: check under the bed Posted: 01:17:2002 01:26 PM okay great guys ! Besides I knew that Josh would come in and turn this thread into a FFS talk. Anyway, he'd even turn a general discussions' "How to give a good blowjob to a walrus" thread into a FFS talk ! BTW I still need to know about Ex Blue Mary's SDM ! Thanks again IP: Logged Crayfish " ¤º°`°º¤ø,¸¸,ø¤º°`° " Posts: 586 Registered: Feb 2001 Location: England. Posted: 01:17:2002 10:49 PM If you want to see what FFS Andy is possible of check these videos from the brilliant Japanese FFS MAX site. http://home.att.ne.jp/sun/garousp-max/mpg/max-46-1.mpg http://home.att.ne.jp/sun/garousp-max/mpg/max-46-2.mpg http://home.att.ne.jp/sun/garousp-max/mpg/max-46-3.mpg http://home.att.ne.jp/sun/garousp-max/mpg/max-46-4.mpg http://home.att.ne.jp/sun/garousp-max/mpg/max-46-5.mpg MAX Homepage: http://home.att.ne.jp/sun/garousp-max/garou%20menu.html Hey Josh, I see you have discovered some of the potential of Lawrence. I started playing him seriously just before I stopped posting for a while and I totaly agree with you on many counts. I'll try to see what I can remember and post them in the old and obscure thread sometime soon. BTW whats it like having FFS in a cabinet? Crayfish. IP: Logged Josh-TheFunkDOC iSketch Scrub Posts: 694 Registered: Jun 2001 Location: Nowhere, Ohio Posted: 01:18:2002 03:20 AM quote: Originally posted by CHAZumaru Besides I knew that Josh would come in and turn this thread into a FFS talk. Anyway, he'd even turn a general discussions' "How to give a good blowjob to a walrus" thread into a FFS talk ! Actually I almost never go into General Discussion. =P Crayfish: Laurence is too much fun. And playing on a cabinet rocks, especially since the controls and everything on mine are in really good shape. Josh the FunkDOC And always remember, don't diss Axel. Hell, he's better than Andy. IP: Logged All times are GMT. The time now is 12:05 AM. Rate This Thread: Select a rating... 5 .. Best 4 3 .. Average 2 1 .. Worst Forum Rules: You may post new threads You may post replies You may post attachments You may edit your posts HTML code is OFF vB code is ON Smilies are ON [IMG] code is OFF Admin Options: Open / Close Move / Copy Delete Edit Merge Split Stick / Unstick > Powered by: vBulletin Version 2.2.4 Copyright ©2000, 2001, Jelsoft Enterprises Limited.